🛣️Roadmap

  • Team Formation

  • Development and discussion of the game idea

  • Starting to work out the game design document

  • Working through the concept of the NFT alchemists

  • Working out the concept of basic game mechanics

  • Research of existing blockchains, selection of smart contracts development stack

  • Adoption of the tokenomics architecture concept

  • Developing the concept of a game world setting

  • Basic implementation of DeFi MagicAlchemy protocol

  • Development of wireframe locations with DeFi mechanics

  • Implementation of a card game as additional game content

  • Preparing alchemist characters, flask collection, and playing cards

  • Development of locations and their rendering

  • Logo development

  • Creation of game mechanics, limiting "abuse"

  • Creation of a map and description of Dji'Da world countries

  • Writing the World Legendarium

  • Implementing the frontend for DeFi

  • Location development and rendering

  • Game UI development, location building

  • Design NFT collection and in-game assets

  • Tokenomics modeling

  • Implementation of additional NFT items for the lab

  • Balance of character progression

  • Development of marketing activities before the launch of the game

  • Description of goblin society structure and its tribes

  • All the lore quests for the marketing phase

  • Video content production

  • Marketplace UX/UI development

  • Tokenomics modeling and finalization

  • Free-to-play scenario development and implementation

  • Trial backend and authorization mechanism implementation

  • Project deployment and backup

  • NFT-collections and in-game assets design

  • Location development and rendering

  • Drawing arts for lore and marketing

  • Free-mint implementation: modification and revision of marketing quests

  • Lore texts, game characters and their backgrounds for Free-to-Play

  • Expanding the team

  • Backend architecture design

  • Project decomposition according to development directions

  • Working on the in-game locations UX/UI

  • Working on the art and interface of the NFT auction concept

  • Intensive work on the lore and marketing texts

  • Angel round

  • Modeling and finalizing the tokenomics

  • Web site design and launch

  • Launch of the development blog on Telegram

  • Shaping the content for the project's social networks

  • NFT-collections and in-game assets design

  • Location development and rendering

  • Drawing arts for the lore and marketing

  • Extending the game's lore, preparing texts to describe the game mechanics

  • Card game backend implementation

  • Frontend architecture refactoring

  • Expansion of the development team

  • Work on the game design document

  • Working on the in-game locations and activities UX/UI

  • Preparing a marketing plan for implementation

  • Monitoring and improving in-game economy

  • Preparing the project's Whitepaper and Gitbook

  • NFT collection and in-game assets design

  • Card game artwork

  • Drawing arts for the video

  • Creating the main game story

  • Preparing texts for all game quests

  • Implementation and release of a card game frontend

  • Writing all in-game dialogues

  • Creating the background of all game characters

  • Review and final editing of all literary texts

  • Creating the background of all game characters

  • ALPHA version of the card game release

  • NFT Mugs mint

  • The First Card Tournament

  • The release of the BETA version of the card game

  • Starting the exchange of mugs for the first game character

  • Conclusion of a marketing agreement with the platforms Gam3s.gg , EarnAlliance, CARV

  • Work on new game locations for the RepairMan FreeMint stage

  • Improvement and introduction of new game mechanics.

  • Launching of the Wheel of Fortune.

  • Introduction of a rating system for players and achievements

  • Working on the balance of the card game, introducing new cards

  • The release of the new game stage RepairMan FreeMint

  • Organization of the second major card tournament

  • Improvement and introduction of new game mechanics.

  • Development of game locations for the next stage of "Brew or Die"

  • A new rebalance of the card game

  • The launch of a new game stage "Brew or Die".

  • Optimization of the game on mobile devices

  • Development and release of the new game stage "Alcemania"

  • Alchemania release, via miniapps on Telegram

  • Launch of the "Alchemania Cards Tournament"

  • Launch of the ambassador and marketing program

  • Release of a new game mode in the card game

  • Introduction of the "Rune Quests” story arc

  • Launch of the in-game NFT marketplace

  • Third-party audit and verification of smart contracts

  • The launch of the main game stage “NFT marathon", an auction for the sale of the main game characters and tokens

  • Summing up the results of "Brew or Die" and "Alchemania"

  • Airdrop distribution

  • Game release

Last updated