🛣️Roadmap

Team Formation
Development and discussion of the game idea
Starting to work out the game design document
Working through the concept of the NFT alchemists
Working out the concept of basic game mechanics
Research of existing blockchains, selection of smart contracts development stack
Adoption of the tokenomics architecture concept
Developing the concept of a game world setting

Basic implementation of DeFi MagicAlchemy protocol
Development of wireframe locations with DeFi mechanics
Implementation of a card game as additional game content
Preparing alchemist characters, flask collection, and playing cards
Development of locations and their rendering
Logo development
Creation of game mechanics, limiting "abuse"
Creation of a map and description of Dji'Da world countries
Writing the World Legendarium

Implementing the frontend for DeFi
Location development and rendering
Game UI development, location building
Design NFT collection and in-game assets
Tokenomics modeling
Implementation of additional NFT items for the lab
Balance of character progression
Development of marketing activities before the launch of the game
Description of goblin society structure and its tribes
All the lore quests for the marketing phase

Video content production
Marketplace UX/UI development
Tokenomics modeling and finalization
Free-to-play scenario development and implementation
Trial backend and authorization mechanism implementation
Project deployment and backup
NFT-collections and in-game assets design
Location development and rendering
Drawing arts for lore and marketing
Free-mint implementation: modification and revision of marketing quests
Lore texts, game characters and their backgrounds for Free-to-Play

Expanding the team
Backend architecture design
Project decomposition according to development directions
Working on the in-game locations UX/UI
Working on the art and interface of the NFT auction concept
Intensive work on the lore and marketing texts
Angel round
Modeling and finalizing the tokenomics
Web site design and launch
Launch of the development blog on Telegram
Shaping the content for the project's social networks
NFT-collections and in-game assets design
Location development and rendering
Drawing arts for the lore and marketing
Extending the game's lore, preparing texts to describe the game mechanics

Card game backend implementation
Frontend architecture refactoring
Expansion of the development team
Work on the game design document
Working on the in-game locations and activities UX/UI
Preparing a marketing plan for implementation
Monitoring and improving in-game economy
Preparing the project's Whitepaper and Gitbook
NFT collection and in-game assets design
Card game artwork
Drawing arts for the video
Creating the main game story
Preparing texts for all game quests

Implementation and release of a card game frontend
Writing all in-game dialogues
Creating the background of all game characters
Review and final editing of all literary texts

Creating the background of all game characters
ALPHA version of the card game release
NFT Mugs mint

The First Card Tournament
The release of the BETA version of the card game
Starting the exchange of mugs for the first game character
Conclusion of a marketing agreement with the platforms Gam3s.gg , EarnAlliance, CARV
Work on new game locations for the RepairMan FreeMint stage
Improvement and introduction of new game mechanics.
Launching of the Wheel of Fortune.
Introduction of a rating system for players and achievements
Working on the balance of the card game, introducing new cards

The release of the new game stage RepairMan FreeMint
Organization of the second major card tournament
Improvement and introduction of new game mechanics.
Development of game locations for the next stage of "Brew or Die"
A new rebalance of the card game
The launch of a new game stage "Brew or Die".

Optimization of the game on mobile devices
Development and release of the new game stage "Alcemania"
Alchemania release, via miniapps on Telegram
Launch of the "Alchemania Cards Tournament"
Launch of the ambassador and marketing program

Introduction of the "Rune Quests" storyline
Launch of the meme coin "RUSK"
Release of a new game mode in Towers with the introduction of paid matches using "RUSK"
Start of the largest prize pool card tournament
Launch of a grand giveaway to celebrate the anniversary of the Fallen Moon tavern
Publication of Magic Alchemy's tokenomics for public access

Launch of Soulbound NFT minting
Third-party audit and validation of smart contracts
Launch of the "Glob's Prophecy" event

Launch of the main game phase — "Token & NFT Marathon", featuring a dual auction for main game characters and the POTION token
Conclusion of the Great Anniversary Lottery
Release of the second limited-edition merch collection from Magic Alchemy — "Elixir of Madness"
Introduction of the "Flask Transmutation" and "Soul Infusion" phases
First DAO vote on how to allocate Warchest funds across lending protocols
Card game "Towers" rebalance and introduction of the new mechanic: "Return Formula"

Start of the "Ready, Alchemist one!" phase — a staking mechanic for Alchemists, allowing players to earn additional rewards in POTION
Opening of the in-game NFT marketplace
Launch of the in-game mechanics: "Trade Caravans" and crafting of spare parts for Alchemy Boosters
Conclusion of the "Brew or Die" and Alchemania events, with token airdrop distribution
Official game release
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